serious games

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1
Game-based interventions for neuropsychological assessment, training and rehabilitation: Which game-elements to use? A systematic review.
Ferreira-Brito, Filipa;Fialho, Mónica;Virgolino, Ana;Neves, Inês;Miranda, Ana Cristina;Sousa-Santos,...
2019 journal of biomedical informatics DOI: S1532-0464(19)30206-... 323 views
2
A new tool to assess amnestic mild cognitive impairment in Turkish older adults: virtual supermarket (VSM).
Eraslan Boz, Hatice;Limoncu, Hatice;Zygouris, Stelios;Tsolaki, Magda;Giakoumis, Dimitrios;Votis, Kon...
2019 neuropsychology, development, and cognition sectio... DOI: 10.1080/13825585.201... 264 views
3
Development and evaluation of 'Pure Rush': An online serious game for drug education.
Stapinski, Lexine A;Reda, Bill;Newton, Nicola C;Lawler, Siobhan;Rodriguez, Daniel;Chapman, Catherine...
2018 drug and alcohol review DOI: 10.1111/dar.12611 334 views
4
AntibioGame®: A serious game for teaching medical students about antibiotic use.
Tsopra, Rosy;Courtine, Mélanie;Sedki, Karima;Eap, David;Cabal, Manon;Cohen, Samuel;Bouchaud, Olivier...
2020 International journal of medical informatics DOI: S1386-5056(19)30802-... 334 views
5
Online Patient Portal Use and Time to Renal Transplantation in Patients on Hemodialysis.
Zmijewski, Polina V;Decroce-Movson, Eliza;Reinert, Steven E;Mallette, Meaghan M;Machan, Jason T;Morr...
2019 journal of the american college of surgeons DOI: S1072-7515(19)32233-... 302 views
6
Exergaming in Youth and Young Adults: A Narrative Overview.
O'Loughlin, Erin K;Dutczak, Hartley;Kakinami, Lisa;Consalvo, Mia;McGrath, Jennifer J;Barnett, Tracie...
2020 games for health journal DOI: 10.1089/g4h.2019.000... 346 views
7
Evaluating Impact on Motivation and Academic Performance of a Game-Based Learning Experience Using Kahoot.
Fuster-Guilló, Andrés;Pertegal-Felices, María Luisa;Jimeno-Morenilla, Antonio;Azorín-López, Jorge;Ri...
2019 Frontiers in psychology DOI: 10.3389/fpsyg.2019.0... 290 views
8
Gamification, serious games and action video games in optometry practice.
Argilés, Marc;Jurado, Laura Asensio;Junyent, Lluïsa Quevedo;
2020 journal of optometry DOI: S1888-4296(19)30105-... 321 views
9
a telemonitoring tool based on serious games addressing money management skills for people with intellectual disability
;Asier Lopez-Basterretxea;Amaia Mendez-Zorrilla;Begonya Garcia-Zapirain
2014 archives of biochemistry and biophysics DOI: 10.3390/ijerph110302... 182 views
10
review of components from frameworks and models for dgbl for history based courses
;Sumbul Ghulamani;Asadullah Shah;Kamran Khowaja
2020 revista eletrônica de educação 241 views
11
serious games – how do they try to make players think about immigration issues? an overview
;Sonja Gabriel
2015 Drug design, development and therapy 204 views
12
comparative study to develop a tool for the quality assessment of serious games intended to be used in education
;Yassine El Borji;Mohamed Khaldi
2014 cuadernos de herpetología DOI: 10.3991/ijet.v9i9.41... 176 views
13
telespeech with tinyeye
;Elisa Gielen
2013 journal of proteomics 187 views
14
evaluating the usefulness of eye tracking in game-based learning
;Kristian Kiili;Harri Ketamo;Michael D. Kickmeier-Rust
2014 Disaster medicine and public health preparedness DOI: 10.17083/ijsg.v1i2.1... 253 views
15
the art gallery test: a preliminary comparison between traditional neuropsychological and ecological vr-based tests
;Pedro Gamito;Pedro Gamito;Jorge Oliveira;Jorge Oliveira;Daniyal Alghazzawi;Habib Fardoun;Pedro Rosa...
2017 accounts of chemical research DOI: 10.3389/fpsyg.2017.0... 179 views
16
individual and collaborative performance and level of certainty in metavals
;Mireia Usart;Margarida Romero
2014 Disaster medicine and public health preparedness DOI: 10.17083/ijsg.v1i1.3 130 views
17
smart aging platform for evaluating cognitive functions in aging: a comparison with the moca in a normal population
;Sara Bottiroli;Cristina Tassorelli;Cristina Tassorelli;Marialisa Lamonica;Chiara Zucchella;Elena Ca...
2017 Frontiers in chemistry DOI: 10.3389/fnagi.2017.0... 228 views
18
Game Design, Effectiveness, and Implementation of Serious Games Promoting Aspects of Mental Health Literacy Among Children and Adolescents: Systematic Review.
Zeiler, Michael; Vögl, Sandra; Prinz, Ursula; Werner, Nino; Wagner, Gudrun; Karwautz, Andreas; Zelle...
2025 jmir mental health DOI: 10.2196/67418 18 views

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