serious games – how do they try to make players think about immigration issues? an overview

Clicks: 277
ID: 136552
2015
Article Quality & Performance Metrics
Overall Quality
Not rated
Combines reader engagement with the AI quality analysis. This article has not been analysed, so there is no overall score — reader engagement is measured and shown alongside.
AI Quality Assessment
Not analyzed
Readership in this journal
Steady

Ranked #11 of 28 articles by views in Drug design, development and therapy

Most read Least read

Bar heights use a square-root scale.

Mint this article as an NFT
Not yet minted

Create a permanent, verifiable on-chain record of this article on the Scimatic Network. The NFT is held in your Journament account, and you can withdraw it to your own wallet at any time.

5 SUSD one-off · no wallet required
Abstract
Immigration has become a popular topic for digital games, most of them wanting players to empathize with (illegal) immigrants. There are different game elements that can be used to embody empathy and having a look at different games one can see that they are sometimes more successfully applied, sometimes less. Apart from empathy these games often try to teach facts and information, but also (unintentionally) convey misconceptions and/or political messages. This article is going to look at various examples of digital games discussing and comparing these areas.
Reference Key
gabriel2015journalserious Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors ;Sonja Gabriel
Journal Drug design, development and therapy
Year 2015
DOI
DOI not found
URL
Keywords

Citations

No citations found. To add a citation, contact the admin at info@scimatic.org

No comments yet. Be the first to comment on this article.