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Bibliographies
[1]
Deep learning
[2]
Machine learning for outcome prediction of acute ischemic stroke post intra-arterial therapy
[3]
teachers’ perceptions of using technology in teaching efl
[4]
Video Image Enhancement and Machine Learning Pipeline for Underwater Animal Detection and Classification at Cabled Observatories
[5]
Incorporating Noise Robustness in Speech Command Recognition by Noise Augmentation of Training Data
[6]
Concepts of Artificial Intelligence for Computer-Assisted Drug Discovery.
[7]
Acceptance of educational use of tablet computers: A critical view of the FATIH Project
[8]
Teaching Computerized Content Analysis for Undergraduate Research Papers
[9]
Human Brain Computer/Machine Interface System Feasibility Study for Independent Core Observer Model Based Artificial General Intelligence Collective Intelligence Systems
[10]
Contribute to quantitative identification of casting defects based on computer analysis of X-ray images
[11]
Language Sense and Communication on Computer
[12]
Initial Evaluation of Computer-Assisted Radiologic Assessment for Renal Mass Edge Detection as an Indication of Tumor Roughness to Predict Renal Cancer Subtypes
[13]
ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions
[14]
Introducing Videoconferencing on Tablet Computers in Nurse–Patient Communication: Technical and Training Challenges
[15]
Strengths and limitations of computer assisted telephone interviews (CATI) for nutrition data collection in rural Kenya.
[16]
Suboptimal RED Feedback Control for Buffered TCP Flow Dynamics in Computer Network
[17]
Suboptimal feedback control of TCP flows in computer network using random early discard (RED) mechanism
[18]
Perceived impact of internet services on computer science undergraduate research in universities in Benue State, Nigeria
[19]
Towards computer vision-based approach for an adaptive traffic control system
[20]
Research on Computer Aided Design Software Innovation Based on VR Technology
[21]
Computer Thinking and Basic Computer Education in Colleges and Universities
[22]
The Application of Computer in Physical Education Teaching and Its Influence on Campus Culture
[23]
SIM-CIG: A Serious Game to Practice and Improve Clinical Guidelines Adoption Based on Computer-Interpretable Guidelines.
[24]
A systematic review and meta-analysis of social emotional computer based interventions for autistic individuals using the serious game framework
[25]
Evaluating Immunopathogenic Biomarkers During Severe Malaria Illness as Modifiers of the Neuropsychologic Benefits of Computer Cognitive Games Rehabilitation in Ugandan Children
[26]
Results from a pilot study of a computer-based role-playing game for young people with psychosis
[27]
Tablet computer games to measure dorsal stream performance in good and poor readers
[28]
Playing games in computers without physical interaction using electroencephalography for differently abled
[29]
The implementation of Miro, a media-as-place computer game
[30]
A new method for tongue rehabilitation with computer games: Pilot study
[31]
Effectiveness of Cognitive Computer games on Attention Span of Students with Intellectual Disability
[32]
Serious Games in Computer Science Learning Goals
[33]
ExerBrain: A Comparison of Positive and Negative Reinforcement in Attention Training Using BCI based Computer Games
[34]
Effectiveness of Computer games of Emotion Regulation on Social skills of Children with Intellectual Disability
[35]
Factitious: Large scale computer game to fight fake news and improve news literacy
[36]
About some barriers in usage of educational computer games by teachers in STEM
[37]
Using computer games to support mental health interventions: Naturalistic deployment study
[38]
Concurrent Validity and Reliability of Alternative Computer Game for the Coincidence-Anticipation Timing Task
[39]
Engaging students in computer science education through game development with unity
[40]
Game-based learning in mechanical engineering education: Case study of games-based learning application in computer aided design assembly
[41]
Investigating the Impact of an Immersive Computer-based Math Game on the Learning Process of Undergraduate Students
[42]
Sociology a game changer in computer science programs
[43]
The development and evaluation of ‘farm animal welfare’: An educational computer game for children
[44]
Pervasive Serious Game for Development Skills in Computer Networking
[45]
Serious games in learning Computer Networks. An analysis from the optimal experience
[46]
Problematic computer game use as expression of Internet addiction and its association with self-rated health in the Lithuanian adolescent population
[47]
Correction: The evaluation of the effect of a newly designed Computer Game on 7th Grade Students' motivation towards science and aggression [EURASIA J. Math., Sci Tech. Ed, 13, 8, (2017) (5379-5393)] https://doi.org/10.12973/eurasia.2017.00831a
[48]
The evaluation of the effect of a newly designed computer game on 7th grade students' motivation towards science and aggression
[49]
Priming effect of computer game violence on children’s aggression levels
[50]
Emotions in social computer games: Relations with bullying, aggression, and school belonging
[51]
How gamers manage aggression: Situating skills in collaborative computer games
[52]
He just wants to play: How goals determine the influence of violent computer games on aggression
[53]
Exposure to violent computer games and Chinese adolescents' physical aggression: The role of beliefs about aggression, hostile expectations, and empathy
[54]
Effects of violent and non-violent computer video games on explicit and implicit aggression
[55]
Changes in the P300 amplitude under the influence of "aggressive" computer game in adolescents with different levels of initial aggression and conflicting behavior
[56]
Excessive computer game playing: Evidence for addiction and aggression?
[57]
Gender stereotypes, aggression, and computer games: An online survey of women
[58]
Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents
[59]
Aggression, competition and computer games: Computer and human opponents
[60]
The Skilled, the Knowledgeable, and the Motivated: Investigating the Strategic Allocation of Time on Task in a Computer-Based Assessment.
[61]
Theoretical Basis for Virtual Skull Orientation According to Three-Dimensional Frankfort Horizontal Plane for Computer-Aided Surgical Simulation.
[62]
Corrigendum to: Designing and developing a mobile app for clinical decision support: An interprofessional collaboration (CIN - Computers Informatics Nursing (2018) 36: 10 (469) DOI: 10.1097/CIN.0000000000000487)
[63]
Advancing beyond the system: telemedicine nurses’ clinical reasoning using a computerised decision support system for patients with COPD – an ethnographic study
[64]
Implementation of an Internal Quality Assurance System at Pablo de Olavide University of Seville: Improving Computer Science Students Skills
[65]
Transitioning from introductory block-based and text-based environments to professional programming languages in high school computer science classrooms
[66]
Transformative learning for computer science teachers: Examining how educators learn e-textiles in professional development
[67]
A cross-analysis of block-based and visual programming apps with computer science student-teachers
[68]
Methodology and Epistemology of Computer Simulations and Implications for Science Education
[69]
Collaborative assessments in computer science education: A survey
[70]
Preface of the "4th Symposium on Modelling and Simulation in Computer Sciences and Engineering"
[71]
Preface of the "symposium on Computers, Modelling and Interactive Environments in Science, Technology, Engineering and Mathematics Education"
[72]
Keyword Based System to Enhance the Efficiency of Student's Performance Report in Computer Science Education
[73]
Guest Editorial: Special Issue on Theoretical Aspects of Computer Science
[74]
Design of Mobile Learning System for Courses of Computer Science and Technology
[75]
Exploring Politicized Trust in a Racially Diverse Computer Science Classroom
[76]
Eric Davidson's Regulatory Genome for Computer Science: Causality, Logic, and Proof Principles of the Genomic cis-Regulatory Code
[77]
Pedagogy that supports computer science for All
[78]
An empirical study of computer science majors’ intentions in Vietnamese higher education
[79]
Strategies to help Computer Science students develop sensitivity towards the Gender Gap
[80]
Erratum: Computer simulations suggest that prostate enlargement due to benign prostatic hyperplasia mechanically impedes prostate cancer growth (Proceedings of the National Academy of Sciences of the United States of America (2019) 116 (1152–1161) DOI: 10.1073/pnas.1815735116)
[81]
A hierarchical approach to analyzing knowledge integration between two fields—a case study on medical informatics and computer science
[82]
Multiscale design curation: Supporting computer science students' iterative and reflective creative processes
[83]
Improving computer science instruction and computer use for African American secondary school students: A focus group exploration of computer science identity of African American teachers
[84]
2019 34th Annual ACM/IEEE Symposium on Logic in Computer Science, LICS 2019
[85]
EdusciFIT: A computer-based blended and scaffolding toolbox to support numerical concepts for flipped science education
[86]
Development and Application of the Computer Integrated Management System for the Sports Teaching Platform
[87]
Innovations in human genetics education: The design and development of computer-assisted instruction for integration into the medical genetics curriculum
[88]
Profiling Speech Sound Disorders for Clinical Validation of the Computer Articulation Instrument.
[89]
Corrigendum to “A framework for risk assessment, management and evaluation: Economic tool for quantifying risks in supply chain” (Future Generation Computer Systems (2019) 90 (489–502), (S0167739X18312172) (10.1016/j.future.2018.08.035))
[90]
Corrigendum to “Fuzzy adaptive cognitive stimulation therapy generation for Alzheimer's sufferers: Towards a pervasive dementia care monitoring platform” (Future Generation Computer Systems (2018) 88 (479–490), (S0167739X1830089X) (10.1016/j.future.2018.06.018))
[91]
Erratum to “Smart health monitoring and management system: Toward autonomous wearable sensing for Internet of Things using big data analytics” (Future Generation Computer Systems (2019) 91 (611–619), (S0167739X17315078), (10.1016/j.future.2017.12.059))
[92]
Erratum: Inventory record inaccuracy: Causes and labor effects(Future Generation Computer Systems)
[93]
Future Generation Computer Systems: Preface
[94]
Future generation computer systems: Editorial
[95]
To the readers of future generation computer systems
[96]
Future Generation Computer Systems: Foreword
[97]
Erratum: Multi-symplectic integration methods for Hamiltonian PDEs (Future Generation Computer Systems (2003) 19 (395-402))
[98]
Future Generation Computer Systems: Editorial
[99]
Future Generation Computer Systems
[100]
Erratum: The Legion support for advanced parameter-space studies on a grid (Future Generation Computer Systems (2002) 18 (1033-1052))
[101]
Future Generation Computer Systems: Editorial