Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161 (Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2015) 80 (152–161), (S0360131514002000) (10.1016/j.compedu.2014.08.019))

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2018
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Combines engagement data with AI-assessed academic quality
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hanus2018corrigendumcomputers Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors Hanus, M.
Journal computers and education
Year 2018
DOI
10.1016/j.compedu.2018.09.019
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