Penempatan Posisi Multi Kamera Berdasarkan Gaya Sutradara Berbasis Logika Fuzzy
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2018
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Abstract
Teknologi komputer saat ini telah banyak digunakan dalam pengembangan animasi atau permainan komputer. Salah satu teknologi itu adalah machinima yaitu suatu sistem yang menggunakan teknologi mesin grafik 3D untuk menghasilkan produk sinematik secara real time. Dalam proses pembuatan produk sinematik itu penempatan posisi kamera sangat memegang peranan penting. Penempatan posisi kamera ini tentu harus sesuai dengan kaidah-kaidah sinematografi. Penelitian ini akan mengusulkan sebuah pendekatan agen cerdas dengan multi perilaku untuk menempatkan kamera virtual dalam lingkungan virtual secara otomatis sesuai dengan gaya seorang sutradara. Setiap kamera virtual itu akan memiliki perilaku yang berbeda berdasarkan kaidah sinematografi sehingga memiliki Point of View (POV) yang berbeda. Untuk memberikan perilaku pada kamera virtual akan digunakan pendekatan berbasis logika fuzzy dengan menggunakan metode mamdani. Jumlah variabel masukan yang digunakan sejumlah tiga dan variabel keluaran sejumlah tiga dengan membership function antara tiga sampai lima. Penelitian ini akan menggunakan simulasi permainan komputer dengan tiga kamera virtual dengan perilaku yang berbeda untuk merekam adegan yang sama dan hasilnya akan divalidasi berdasarkan hasil pengamatan dengan komunitas juru foto. Pada akhirnya dapat diambil kesimpulan bahwa pendekatan logika fuzzy dapat digunakan untuk memberikan sebuah perilaku atau gaya sutradara pada kamera virtual.
Abstract
Computer technology is has been used widely in the development of animation or computer games. One of the technologies is machinima, a system that uses reak time 3D graphics engine technology to produce cinematic products. In the process of develop a cinematic product, camera positioning is a very important component. The camera positioning must be comply with cinematography’s rule. This research will propose an intelligent multi agent behavior to positining a virtual camera in a virtual environment automatically according to the director’s style. Each virtual camera will have a different behavior based on cinematographic rules so that it has a different Point of View (POV). To assign a behavior on the virtual camera will be based on fuzzy logic using the mamdani method. The number of input variables are three and the output variables are three with the number membership functions between three to five. This research will program a computer game simulation with three multi behavior virtual cameras to capture some scene and the results will be validated based on observations with the photographer community. Finally it can be concluded that the fuzzy logic approach can be used to assign some behavior to a virtual camera.
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| Authors | Junaedi, Hartarto;Pranata, Jaya;Hariadi, Mochamad;Purnama, I Ketut Eddy; |
| Journal | jurnal teknologi informasi dan ilmu komputer |
| Year | 2018 |
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| Keywords | Keywords not found |
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