Cyborg-Swarm Cooperation and Game via Affective-based Brain-Machine Interface

Clicks: 3
ID: 315170
2026
Article Quality & Performance Metrics
Overall Quality
Not rated
Combines reader engagement with the AI quality analysis. This article has not been analysed, so there is no overall score — reader engagement is measured and shown alongside.
AI Quality Assessment
Not analyzed
Readership in this journal
Emerging

Ranked #236 of 284 articles by views in national science review

Most read Least read

Bar heights use a square-root scale. Only the 120 most-read articles are drawn; the journal has 284 in total.

Mint this article as an NFT
Not yet minted

Create a permanent, verifiable on-chain record of this article on the Scimatic Network. The NFT is held in your Journament account, and you can withdraw it to your own wallet at any time.

5 SUSD one-off · no wallet required
Abstract
Abstract The integration of biological organisms with robotic systems has enabled hybrid cyborg platforms that combine biological sensory agility with electromechanical precision. However, existing cyborg systems predominantly rely on unidirectional stimulus-driven control, treating animals as bio-actuators while neglecting their intrinsic cognitive states. To bridge this gap, we present a closed-loop Cyborg-Swarm architecture that utilizes the animal’s internal affective state (fear) as a high-level trigger to modulate robotic swarm strategies. Specifically, we developed a lightweight, real-time wireless brain-machine interface (BMI) to record Local Field Potentials (LFPs) from the mouse basolateral amygdala (BLA). To ensure robust decoding in freely moving subjects, we implemented a dual-threshold detection algorithm that identifies fear states based on elevated β-band power (15–30 Hz) and suppressed high-frequency noise, effectively rejecting motion artifacts. This decoded intent drives a dual-mode control framework: under baseline conditions, the system operates in a PID-based Exploration Mode; upon detection of fear, it autonomously switches to an Interaction Mode governed by Multi-Agent Deep Deterministic Policy Gradient (MADDPG). In this mode, a heterogeneous robotic swarm (comprising a MouseBot and an ally MAV) executes coordinated adversarial defense strategies against an enemy MAV. Experimental results in a search-interference game demonstrate that biological affective signals can successfully trigger millisecond-level control authority switching, enabling the emergence of complex bio-machine cooperative behaviors. This work marks a paradigm shift from physical-level interaction to cognitive-level bio-hybrid cooperation, validating a scalable framework for emotion-modulated cyborg swarms.
Reference Key
openalex_W7162660232 Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors Zirui Chen, Li Zhang, Guiyong Chen, Hongru Liu, Zhikun Wang, Xinhe Zhao, Shiliang Guo, Tianming Zhao, Mingze Sun, Wenfeng Liang, Ling Qin, M.M. Zhang, Lianqing Liu, Wenxue Wang
Journal national science review
Year 2026
DOI
10.1093/nsr/nwag313
URL
Keywords Keywords not found

Citations

No citations found. To add a citation, contact the admin at info@scimatic.org

No comments yet. Be the first to comment on this article.