YASARA View—molecular graphics for all devices—from smartphones to workstations
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ID: 292300
2014
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Abstract
Abstract Summary: Today's graphics processing units (GPUs) compose the scene from individual triangles. As about 320 triangles are needed to approximate a single sphere—an atom—in a convincing way, visualizing larger proteins with atomic details requires tens of millions of triangles, far too many for smooth interactive frame rates. We describe a new approach to solve this ‘molecular graphics problem’, which shares the work between GPU and multiple CPU cores, generates high-quality results with perfectly round spheres, shadows and ambient lighting and requires only OpenGL 1.0 functionality, without any pixel shader Z -buffer access (a feature which is missing in most mobile devices). Availability and implementation: YASARA View, a molecular modeling program built around the visualization algorithm described here, is freely available (including commercial use) for Linux, MacOS, Windows and Android (Intel) from www.YASARA.org . Contact: elmar@yasara.org Supplementary information: Supplementary data are available at Bioinformatics online.
| Reference Key |
openalex_W2154792548
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|---|---|
| Authors | Elmar Krieger, Gert Vriend |
| Journal | BMC Bioinformatics |
| Year | 2014 |
| DOI |
10.1093/bioinformatics/btu426
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| URL | |
| Keywords | Keywords not found |
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