modeling and optimization of a tree based on virtual reality for immersive virtual landscape generation
Clicks: 98
ID: 250865
2016
Article Quality & Performance Metrics
Overall Quality
Not rated
Combines reader engagement with the AI quality analysis. This
article has not been analysed, so there is no overall score —
reader engagement is measured and shown alongside.
Reader Engagement
Steady Performance
29.1
/100
98 views
18 readers
AI Quality Assessment
Not analyzed
Readership in this journal
SteadyRanked #70 of 89 articles by views in journal of hospitality and tourism management
Most read
Least read
Bar heights use a square-root scale.
Mint this article as an NFT
Not yet mintedCreate a permanent, verifiable on-chain record of this article on the Scimatic Network. The NFT is held in your Journament account, and you can withdraw it to your own wallet at any time.
5
SUSD
one-off · no wallet required
Abstract
This study proposes a modeling method that can effectively generate multiple diverse digital trees for creating immersive virtual landscape based on virtual reality and an optimization method for real-time rendering. The proposed method simplifies a process of procedures from growth of tree models to the generation of the three-dimensional branch geometric model. Here, the procedural branch graph (PBG) algorithm is proposed, which simultaneously and effectively generates diverse trees that have a similar branch pattern. Moreover, the optimization method is designed in a polygon-based branch model which controls the resolution of tree models according to the distance from the camera to generate a tree model structure that is appropriate for an immersive system based on virtual reality. Finally, a virtual reality system is established based on the Oculus SDK (Software Development Kit) and Unity3D engine. In this process, the image processing-based pixel to tree (PTT) method is proposed as a technique for easily and efficiently generating a virtual landscape by allocating multiple trees on terrain. An immersive virtual landscape that has a stereoscopic perception and spatial impression is created through the proposed method and whether it can deliver experience of nature in virtual reality to the users was checked through an experiment.
| Reference Key |
kim2016symmetrymodeling
Use this key to autocite in the manuscript while using
SciMatic Manuscript Manager or Thesis Manager
|
|---|---|
| Authors | ;Jinmo Kim |
| Journal | journal of hospitality and tourism management |
| Year | 2016 |
| DOI |
10.3390/sym8090093
|
| URL | |
| Keywords |
Citations
No citations found. To add a citation, contact the admin at info@scimatic.org
Comments
No comments yet. Be the first to comment on this article.