modeling and optimization of a tree based on virtual reality for immersive virtual landscape generation

Clicks: 98
ID: 250865
2016
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Ranked #70 of 89 articles by views in journal of hospitality and tourism management

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Abstract
This study proposes a modeling method that can effectively generate multiple diverse digital trees for creating immersive virtual landscape based on virtual reality and an optimization method for real-time rendering. The proposed method simplifies a process of procedures from growth of tree models to the generation of the three-dimensional branch geometric model. Here, the procedural branch graph (PBG) algorithm is proposed, which simultaneously and effectively generates diverse trees that have a similar branch pattern. Moreover, the optimization method is designed in a polygon-based branch model which controls the resolution of tree models according to the distance from the camera to generate a tree model structure that is appropriate for an immersive system based on virtual reality. Finally, a virtual reality system is established based on the Oculus SDK (Software Development Kit) and Unity3D engine. In this process, the image processing-based pixel to tree (PTT) method is proposed as a technique for easily and efficiently generating a virtual landscape by allocating multiple trees on terrain. An immersive virtual landscape that has a stereoscopic perception and spatial impression is created through the proposed method and whether it can deliver experience of nature in virtual reality to the users was checked through an experiment.
Reference Key
kim2016symmetrymodeling Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors ;Jinmo Kim
Journal journal of hospitality and tourism management
Year 2016
DOI
10.3390/sym8090093
URL
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