a study of interaction patterns and awareness design elements in a massively multiplayer online game

Clicks: 62
ID: 154299
2008
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Abstract
Massively multiplayer online games (MMOGs) have been known to create rich and versatile social worlds for thousands of millions of players to participate. As such, various game elements and advance technologies such as artificial intelligence have been applied to encourage and facilitate social interactions in these online communities, the key to the success of MMOGs. However, there is a lack of studies addressing the usability of these elements in games. In this paper, we look into interaction patterns and awareness design elements that support the awareness in LastWorld and FairyLand. Experimental results obtained through both in-game experiences and player interviews reveal that not all awareness tools (e.g., an in-game map) have been fully exploited by players. In addition, those players who are aware of these tools are not satisfied with them. Our findings suggest that awareness-oriented tools/channels should be easy to interpret and rich in conveying “knowledge” so as to reduce players-cognitive overload. These findings of this research recommend considerations of early stage MMOG design.
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tang2008internationala Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors ;Tiffany Y. Tang;Cheung Yiu Man;Chu Pok Hang;Lam Shiu Cheuk;Chan Wai Kwong;Yiu Chung Chi;Ho Ka Fai;Sit Kam
Journal safety and health at work
Year 2008
DOI
10.1155/2008/619108
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