a study of interaction patterns and awareness design elements in a massively multiplayer online game
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ID: 154299
2008
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Abstract
Massively multiplayer online games (MMOGs) have been known
to create rich and versatile social worlds for thousands of
millions of players to participate. As such, various game
elements and advance technologies such as artificial
intelligence have been applied to encourage and facilitate
social interactions in these online communities, the key to
the success of MMOGs. However, there is a lack of studies
addressing the usability of these elements in games. In this
paper, we look into interaction patterns and awareness design
elements that support the awareness in LastWorld
and FairyLand. Experimental results obtained
through both in-game experiences and player interviews reveal
that not all awareness tools (e.g., an in-game map) have been
fully exploited by players. In addition, those players who are
aware of these tools are not satisfied with them.
Our findings suggest that awareness-oriented tools/channels
should be easy to interpret and rich in conveying
“knowledge” so as to reduce players-cognitive
overload. These findings of this research recommend
considerations of early stage MMOG design.
| Reference Key |
tang2008internationala
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|---|---|
| Authors | ;Tiffany Y. Tang;Cheung Yiu Man;Chu Pok Hang;Lam Shiu Cheuk;Chan Wai Kwong;Yiu Chung Chi;Ho Ka Fai;Sit Kam |
| Journal | safety and health at work |
| Year | 2008 |
| DOI |
10.1155/2008/619108
|
| URL | |
| Keywords |
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