flow and immersion in video games: the aftermath of a conceptual challenge

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ID: 142998
2018
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Abstract
One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation.
Reference Key
michailidis2018frontiersflow Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors ;Lazaros Michailidis;Lazaros Michailidis;Emili Balaguer-Ballester;Emili Balaguer-Ballester;Xun He
Journal accounts of chemical research
Year 2018
DOI
10.3389/fpsyg.2018.01682
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