An IoT-Based Gamified Approach for Reducing Occupants’ Energy Wastage in Public Buildings

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ID: 114549
2018
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Abstract
Conserving energy amenable to the activities of occupants in public buildings is a particularly challenging objective that includes associating energy consumption to particular individuals and providing them with incentives to alter their behavior. This paper describes a gamification framework that aims to facilitate achieving greater energy conservation in public buildings. The framework leverages IoT-enabled low-cost devices, to improve energy disaggregation mechanisms that provide energy use and—consequently—wastage information at the device, area and end-user level. The identified wastages are concurrently targeted by a gamified application that motivates respective behavioral changes combining team competition, virtual rewards and life simulation. Our solution is being developed iteratively with the end-users’ engagement during the analysis, design, development and validation phases in public buildings located in three different countries: Luxembourg (Musée National d’Histoire et d’Art), Spain (EcoUrbanBuilding, Institut Català d’Energia headquarters, Barcelona) and Greece (General Secretariat of the Municipality of Athens).
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papaioannou2018sensorsan Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors Thanasis G. Papaioannou;Nikos Dimitriou;Kostas Vasilakis;Anthony Schoofs;Manolis Nikiforakis;Fabian Pursche;Nikolay Deliyski;Amr Taha;Dimosthenis Kotsopoulos;Cleopatra Bardaki;Sarantis Kotsilitis;Anastasia Garbi;Papaioannou, Thanasis G.;Dimitriou, Nikos;Vasilakis, Kostas;Schoofs, Anthony;Nikiforakis, Manolis;Pursche, Fabian;Deliyski, Nikolay;Taha, Amr;Kotsopoulos, Dimosthenis;Bardaki, Cleopatra;Kotsilitis, Sarantis;Garbi, Anastasia;
Journal sensors
Year 2018
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10.3390/s18020537
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