wii fit

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1
Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation
Laurie A Malone;
2018 jmir rehabilitation and assistive technologies DOI: doi:10.2196/rehab.80... 366 views
2
Evaluation of the exercise intensity generated by active video gaming in patients with cystic fibrosis and healthy individuals.
Campos, Natália Evangelista;Heinzmann-Filho, João Paulo;Becker, Nicolas Acosta;Schiwe, Daniele;Ghell...
2020 journal of cystic fibrosis : official journal of t... DOI: S1569-1993(20)30001-... 239 views
4
Assessment of Active Video Gaming Using Adapted Controllers by Individuals With Physical Disabilities: A Protocol
Mohanraj Thirumalai;
2017 jmir research protocols DOI: doi:10.2196/resprot.... 455 views

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