games for health

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1
Validity of a Fully-Immersive VR-Based Version of the Box and Blocks Test for Upper Limb Function Assessment in Parkinson’s Disease
Edwin Daniel Oña Simbaña,Alberto Jardón-Huete,Alicia Cuesta-Gómez,Patricia Sanchez-Herrera Baeza,Rob...
2020 sensors DOI: 10.3390/s20102773 202 views
2
Validity of a Fully-Immersive VR-Based Version of the Box and Blocks Test for Upper Limb Function Assessment in Parkinson’s Disease
Edwin Daniel Oña;Alberto Jardón;Alicia Cuesta-Gómez;Patricia Sánchez-Herrera-Baeza;Roberto Cano-de-...
2020 sensors DOI: 10.3390/s20102773 251 views
3
game jams to co-create respiratory health games prototypes as participatory research methodology
;Fabio Balli
2018 Molecules (Basel, Switzerland) DOI: 10.17169/fqs-19.3.27... 249 views
4
MoodJumper: An Exploration of Game Interface Preferences in Users With/Out Mood Disorder.
Baghaei, Nilufar;Hach, Sylvia;Liang, Hai-Ning;Brucker, Marvin;
2019 Frontiers in public health DOI: 10.3389/fpubh.2019.0... 254 views
5
How Serious Games for Health Enhance Empowerment-Related Patient Education: The Impact of Gender
D’Aprile, G.
2019 technology, knowledge and learning DOI: 10.1007/s10758-017-9... 204 views
6
Board Games for Health: A Systematic Literature Review and Meta-Analysis.
Gauthier, Andrea;Kato, Pamela M;Bul, Kim C M;Dunwell, Ian;Walker-Clarke, Aimee;Lameras, Petros;
2019 games for health journal DOI: 10.1089/g4h.2018.001... 257 views
7
Impact of educational interventions on adolescent attitudes and knowledge regarding vaccination: A pilot study.
Carolan, Kate;Verran, Joanna;Crossley, Matthew;Redfern, James;Whitton, Nicola;Amos, Martyn;
2018 PloS one DOI: 10.1371/journal.pone... 171 views

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