Gamification of a Mobile Applications Lecture in a Pharmacy Course.
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Abstract
This report describes a librarian's development of an interactive and competitive trivia game using Poll Everywhere, an audience response system software. The trivia game was implemented during a live lecture session on drug information mobile applications taught to first-year pharmacy students. To add a fun and engaging reference for students, the librarian decided to model the game after HQ, a free trivia gaming app. Development of the session, student response, changes to future iterations, and lessons learned by the librarian are described.
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jonesgamificationmedical
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| Authors | Jones, Emily P;Wisniewski, Christopher S; |
| Journal | medical reference services quarterly |
| Year | Year not found |
| DOI |
10.1080/02763869.2019.1657728
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