Comparison of Physics Frameworks for WebGL-Based Game Engine

Clicks: 182
ID: 77601
2014
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Abstract
Recently, a new technology called WebGL shows a lot of potentials for developing games. However since this technology is still new, there are still many potentials in the game development area that are not explored yet. This paper tries to uncover the potential of integrating physics frameworks with WebGL technology in a game engine for developing 2D or 3D games. Specifically we integrated three open source physics frameworks: Bullet, Cannon, and JigLib into a WebGL-based game engine. Using experiment, we assessed these frameworks in terms of their correctness or accuracy, performance, completeness and compatibility. The results show that it is possible to integrate open source physics frameworks into a WebGLbased game engine, and Bullet is the best physics framework to be integrated into the WebGL-based game engine.
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resa2014comparisonepj Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors Resa, Yogya;Raymond, Kosala;
Journal epj web of conferences
Year 2014
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