Teaching Programming Principles through a Game Engine

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ID: 61901
2010
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Abstract
Teaching fundamental programming to freshmen is a hard task to be performed, given the high level of abstraction and logical reasoning that are required for these students to develop in a very early stage of their course. This paper presents a discussion about this topic, along with a case study where computer games are meant to be developed by students in a first programming course, through the use of a game engine which allow students to develop fundamental programming skills without having to learn syntax and idiosyncrasies of any programming language.
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hernandez2010teachingclei Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors Hernandez, Cristiane Camilo;Silva, Luciano;Segura, Rafael Alencar;Schimiguel, Juliano;Ledón, Manuel Fernandez Paradela;Bezerra, Luis Naito Mendes;Silveira, Ismar Frango;
Journal clei electronic journal
Year 2010
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