Reactions to claimed and granted overinclusion: Extending research on the effects of claimball versus cyberball.
Clicks: 246
ID: 58141
2019
Article Quality & Performance Metrics
Overall Quality
Improving Quality
0.0
/100
Combines engagement data with AI-assessed academic quality
Reader Engagement
Steady Performance
74.4
/100
243 views
197 readers
Trending
AI Quality Assessment
Not analyzed
Abstract
Social outcomes can result both from people's own behavior (claim process) and from the behavior of others (grant process). Prior research compared the effect of these two processes on people's experience of inclusion and outperformance, using two virtual ball-toss games: claimball and cyberball. We extend this work by using the same games to assess reactions to a third social outcome, overinclusion. Participants obtained the majority of the ball-tosses (overinclusion) or almost no ball-tosses (ostracism) in claimball or cyberball. Results showed that (1) overinclusion was more satisfying than ostracism, (2) especially when granted by others and less so when claimed for oneself. These results advance knowledge about people's experience of social outcomes, depending on the processes leading to them.
| Reference Key |
de-waalandrews2019reactionsthe
Use this key to autocite in the manuscript while using
SciMatic Manuscript Manager or Thesis Manager
|
|---|---|
| Authors | De Waal-Andrews, Wendy;Van Beest, Ilja; |
| Journal | The Journal of social psychology |
| Year | 2019 |
| DOI |
10.1080/00224545.2019.1610348
|
| URL | |
| Keywords |
Citations
No citations found. To add a citation, contact the admin at info@scimatic.org
Comments
No comments yet. Be the first to comment on this article.