AN APPROACH TO DEVELOP A MOTION-SENSITIVE, LOCALLY MULTIPLAYER-HYBRID (MULTIPID) 3D VIDEO GAME
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2019
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Abstract
Playing video games has been gaining increased interest over the last two decades regardless of age, gender and any kind of status. Video games are generally controlled via frequently used input devices such as game controllers or mouse and keyboard. However, there are also newer technologies which can detect human motion through sensors. This technology enhances the game-play experience due to its interactivity level and therefore, such an experience embraces many players more than traditional controllers. The term “Hybrid” is used for both the multi-genre games and for games integrating conventional controllers together with new technology devices, e.g. motion-sensitive devices. In this paper, we use the term for the latter. Our aim is to provide the game developers a roadmap to generate a 3D hybrid game in order to enhance the game-play experience where we mainly control the game with keyboard but also integrate Kinect to sense human motion and solve interactive puzzles at the end of each level. Besides, we also suggest to enable the multiplayer mode for some interactive puzzles to challenge the players and observe their contentedness in terms of game-play. After this experience, we named this game model as MultipId game-model as it combines the features of both multiplayer and hybrid modes. We developed a game employing this model which is discussed in the Results section. We believe that increasing the number of MultipId games gives a competitive edge over existing single-player games employing only traditional controllers.
| Reference Key |
gizem2019anmugla
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| Authors | Gizem Kayar and |
| Journal | mugla journal of science and technology |
| Year | 2019 |
| DOI |
10.22531/muglajsci.521585
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