Enhancing Language Learning in the Classroom: The Impact of Gamification on Learning Experience

Clicks: 9
ID: 336110
2023
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Abstract
Gamification is the use of game design elements in non-game contexts. Gamification has been used in a variety of settings, including education, marketing, and employee training. The purpose of this paper is to investigate how gamification can improve the experience of language learning in the classroom. Gamification is a relatively new concept in the field of education, and there is still a lack of research on the effectiveness of using gamification in the language classroom. This dissertation aims to fill this gap by providing an in-depth analysis of how gamification can improve the experience of language learning in the classroom. The results of this study show that the introduction of gamification techniques into the language classroom had a positive effect on the students’ experience of learning the language.
Reference Key
imported_1793230482_6ae28692e83d5 Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors
Journal Pakistan Languages and Humanities Review
Year 2023
DOI
10.47205/plhr.2023(7-II)74
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