THE RELATIONSHIP BETWEEN PUB-G GAME USAGE AND AGGRESSION LEVEL: ANALYZING PHYSICAL AGGRESSION, VERBAL AGGRESSION, ANGER, AND HOSTILITY AMONG USERS
Clicks: 1
ID: 312156
2025
Article Quality & Performance Metrics
Overall Quality
Not rated
Combines reader engagement with the AI quality analysis. This
article has not been analysed, so there is no overall score —
reader engagement is measured and shown alongside.
Reader Engagement
0.0
/100
1 views
0 readers
AI Quality Assessment
Not analyzed
Readership in this journal
Ranked #212 of 395 articles by views in Social Sciences & Humanity Research Review
Most read
Least read
Bar heights use a square-root scale. Only the 120 most-read articles are drawn; the journal has 395 in total.
Mint this article as an NFT
Not yet mintedCreate a permanent, verifiable on-chain record of this article on the Scimatic Network. The NFT is held in your Journament account, and you can withdraw it to your own wallet at any time.
5
SUSD
one-off · no wallet required
Abstract
Introduction: PUB-G game, which is a violent game, is very popular today. Weapons and guns are used in PUB-G game to play it. In it, a player has to defeat their opponent. PUB-G game addiction is causing a problem. PUB-G game creates a negative effect on youth. Playing too many violent games affects their lives. Playing a violent game lie PUB-G can cause anger and hostility in them. In PUB-G game, the skillful person tries everything possible to defeat another and divert the opponent team's mind by applying strategy.
Methods: The study was conducted using the research design of an observational cross-sectional study. The study included 110 participants were recruited by non-probability sampling. SPSS version 23 were used for statistical analysis and tabulation of data. Frequency table and one-sample test were used in study and cross-tabulation table were used to analyze physical, Verbal, Anger and Hostility.
Results: Data showed that out of 110 55.5% male and 44.5% were female playing game. The physical aggression in valid percent at moderate level 51.8% and verbal aggression lie at low level 70.9%, anger lie at moderate range 62.7% and hostility among PUB-G gamers is lie at low level range 54.5%.
Discussion and Conclusions: preliminary findings demonstrate that the PUB-G game addiction significantly and positively correlate with aggression .The result of this study concludes that the relationship between PUB-G game and aggression is positively correlated with the aggression subscale item. Aggression is moderately significant with PUB-G game.
| Reference Key |
imported_1776682509_69e6060d851ff
Use this key to autocite in the manuscript while using
SciMatic Manuscript Manager or Thesis Manager
|
|---|---|
| Authors | Amir Bashir |
| Journal | Social Sciences & Humanity Research Review |
| Year | 2025 |
| DOI |
10.63468/sshrr.161
|
| URL | |
| Keywords | Keywords not found |
Citations
No citations found. To add a citation, contact the admin at info@scimatic.org
Comments
No comments yet. Be the first to comment on this article.