Archaeology as Worldbuilding

Clicks: 2
ID: 289042
Article Quality & Performance Metrics
Overall Quality
Not rated
Combines reader engagement with the AI quality analysis. This article has not been analysed, so there is no overall score — reader engagement is measured and shown alongside.
AI Quality Assessment
Not analyzed
Readership in this journal

Ranked #373 of 1,244 articles by views in ADVANCES IN ARCHAEOLOGICAL PRACTICE

Most read Least read

Bar heights use a square-root scale. Only the 120 most-read articles are drawn; the journal has 1,244 in total.

Mint this article as an NFT
Not yet minted

Create a permanent, verifiable on-chain record of this article on the Scimatic Network. The NFT is held in your Journament account, and you can withdraw it to your own wallet at any time.

5 SUSD one-off · no wallet required
Abstract
Worldbuilding is a concept that has been used to describe the creation of immersive landscapes in fiction and games and is deeply resonant with archaeological knowledge construction. This article argues for worldbuilding in archaeology as a creative intervention that encourages an exploration of archaeological data throughout the process of creation, interpretation and dissemination to generate past worlds, shaped through community storytelling. Through the examples of Çatalhöyük in Second Life, Other Eyes and the Avebury Papers projects, I explore a playful practice that closely interrogates reuse of archaeological data and encourages lateral thinking amongst students and other archaeological storytellers.
Reference Key
persistent_1761422198_68fd2b76de60c Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors Colleen Morgan
Journal ADVANCES IN ARCHAEOLOGICAL PRACTICE
Year Year not found
DOI
10.1017/S0959774325100164
URL
Keywords Keywords not found

Citations

No citations found. To add a citation, contact the admin at info@scimatic.org

No comments yet. Be the first to comment on this article.