Archaeology as Worldbuilding
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ID: 289042
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Abstract
Worldbuilding is a concept that has been used to describe the creation of immersive landscapes in fiction and games and is deeply resonant with archaeological knowledge construction. This article argues for worldbuilding in archaeology as a creative intervention that encourages an exploration of archaeological data throughout the process of creation, interpretation and dissemination to generate past worlds, shaped through community storytelling. Through the examples of Çatalhöyük in Second Life, Other Eyes and the Avebury Papers projects, I explore a playful practice that closely interrogates reuse of archaeological data and encourages lateral thinking amongst students and other archaeological storytellers.
| Reference Key |
persistent_1761422198_68fd2b76de60c
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|---|---|
| Authors | Colleen Morgan |
| Journal | ADVANCES IN ARCHAEOLOGICAL PRACTICE |
| Year | Year not found |
| DOI |
10.1017/S0959774325100164
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| URL | |
| Keywords | Keywords not found |
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