The Innovation Game: How Arcade Genres Evolve, Imitate, and Collapse « News# « Cambridge Core Blog

Clicks: 3
ID: 288745
Article Quality & Performance Metrics
Overall Quality
Not rated
Combines reader engagement with the AI quality analysis. This article has not been analysed, so there is no overall score — reader engagement is measured and shown alongside.
AI Quality Assessment
Not analyzed
Readership in this journal
Emerging

Ranked #615 of 1,244 articles by views in ADVANCES IN ARCHAEOLOGICAL PRACTICE

Most read Least read

Bar heights use a square-root scale. Only the 120 most-read articles are drawn; the journal has 1,244 in total.

Mint this article as an NFT
Not yet minted

Create a permanent, verifiable on-chain record of this article on the Scimatic Network. The NFT is held in your Journament account, and you can withdraw it to your own wallet at any time.

5 SUSD one-off · no wallet required
Abstract
What can Pac-Man, Space Invaders, and Mortal Kombat teach us about cultural evolution? In shopping malls of the 1970s, arcades were where people played digital games together, huddled around custom-built cabinets. These coin-operated arcade video games, designed for short, replayable sessions, enabled the public to interact with computers. As a social-technical phenomenon, arcade games were
Reference Key
persistent_1761421527_68fd28d789dec Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors
Journal ADVANCES IN ARCHAEOLOGICAL PRACTICE
Year Year not found
DOI
DOI not found
URL
Keywords Keywords not found

Citations

No citations found. To add a citation, contact the admin at info@scimatic.org

No comments yet. Be the first to comment on this article.