The moderating role of loneliness on the relationship between loot box engagement on problematic gaming behavior and gambling behavior

Clicks: 2
ID: 287354
2023
Article Quality & Performance Metrics
Overall Quality
Not rated
Combines reader engagement with the AI quality analysis. This article has not been analysed, so there is no overall score — reader engagement is measured and shown alongside.
AI Quality Assessment
Not analyzed
Readership in this journal
Steady

Ranked #3,012 of 3,757 articles by views in Malay Journal

Most read Least read

Bar heights use a square-root scale. Only the 120 most-read articles are drawn; the journal has 3,757 in total.

Mint this article as an NFT
Not yet minted

Create a permanent, verifiable on-chain record of this article on the Scimatic Network. The NFT is held in your Journament account, and you can withdraw it to your own wallet at any time.

5 SUSD one-off · no wallet required
Abstract
The COVID-19 Pandemic forced many individuals to stay home and practice social distancing. One way to combat loneliness was to play games. The increasing implementation of loot box systems in modern games can expose gamers to problematic gaming and gambling behaviors. This study investigated the moderating role of loneliness in the relationship between loot box engagement and problematic gaming behavior and problem gambling behavior among gamers in the Philippine setting. The study used a predictive cross-sectional design and analyzed 91 participants who have regularly engaged with loot box systems. Despite the small sample size, the study has acceptable power based on a compromise power analysis. The results suggested that loot box engagement positively predicts both gambling and gaming behaviors and that loneliness moderates the relationship of loot box to gambling but not the relationship of loot boxes to gaming. The findings of this study may have implications for the benefit of gamers, game publishers and developers, clinical practitioners, and future researchers. The present study can contribute to the development of interventions aimed at reducing problematic gaming behavior and problem gambling behavior among gamers. Keywords: loneliness, loot box engagement, problematic gambling behavior, problematic gaming behavior
Reference Key
persistent_1760661352_68f18f682fb34 Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors Song, Hyock Ho
Journal Malay Journal
Year 2023
DOI
DOI not found
URL
Keywords Keywords not found

Citations

No citations found. To add a citation, contact the admin at info@scimatic.org

No comments yet. Be the first to comment on this article.