Passion.proj: A research study on emotional investment in video games through projective identities

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ID: 285359
2025
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Abstract
Even with the rise of video games within the 21st century, there still remains a huge portion of the general public who keeps the misconceptions around video games alive and existent. In this study, the researchers aimed to counter these and present video games as interactive art, and an art that has value because of the personal attachments one experiences through projections. Through the theoretical concepts of Projective Identities mixed with the Model of Communication, the researchers presented the relationship between developers, games, and fandom, with a focus on the first given the lack of attention as well as credit in their dedication to the craft. The researchers conducted a phenomenological study to follow the lives and stories of multiple video game developers. Through this, the researchers were able to gain a better understanding and a proper angle of all the subjects involved.
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persistent_1760655375_68f1780fbf4dd Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors Pigason, Abrick L.
Journal Malay Journal
Year 2025
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