pengembangan multimedia untuk pengenalan tokoh wayang dalam pembelajaran bahasa jawa
Clicks: 225
ID: 255642
2016
Article Quality & Performance Metrics
Overall Quality
Not rated
Combines reader engagement with the AI quality analysis. This
article has not been analysed, so there is no overall score —
reader engagement is measured and shown alongside.
Reader Engagement
Popular Article
30.0
/100
225 views
39 readers
AI Quality Assessment
Not analyzed
Readership in this journal
PopularRanked #192 of 274 articles by views in Bioresource technology
Most read
Least read
Bar heights use a square-root scale. Only the 120 most-read articles are drawn; the journal has 274 in total.
Mint this article as an NFT
Not yet mintedCreate a permanent, verifiable on-chain record of this article on the Scimatic Network. The NFT is held in your Journament account, and you can withdraw it to your own wallet at any time.
5
SUSD
one-off · no wallet required
Abstract
The introduction of the puppet characters for elementary school students is difficult to do, because the students are not interest to story and puppet characters. The purpose of this study, produce multimedia for the introduction of puppet characters are valid, practical, effective, and attractive, so it can be easier for students to recognize the puppet characters. This research is development research, the development model Lee and Owens (2004) with step coherent and easy to follow, step this model is: analysis, design, development, implementation, evaluation. The results showed that the level of validity reached 85.35%; practicability rate 89%; the level of effectiveness of 93.2%; the attractiveness of the level of 88.15%. Suggestions for improvement experts into consideration product improvement. So that the resulting fit product for use with improvements in certain parts.
Pengenalan tokoh wayang kepada siswa sekolah dasar memang sulit dilakukan, hal ini dikarenakan tidak tertariknya siswa terhadap cerita dan tokoh wayang. Tujuan penelitian ini menghasilkan multimedia untuk pengenalan tokoh wayang yang valid, praktis, efektif, dan menarik, sehingga dapat memudahkan siswa untuk mengenal tokoh wayang. Penelitian ini merupakan penelitian pengembangan, dengan model pengembangan Lee dan Owens (2004) dengan langkah yang runtut dan mudah untuk diikuti, yaitu analisis, desain, pengembangan, implementasi, evaluasi. Hasil penelitian menunjukkan bahwa tingkat kevalidan mencapai 85,35%; tingkat kepraktisan 89%; tingkat keefektifan 93,2%; tingkat kemenarikan 88,15%. Saran perbaikan para ahli menjadi pertimbangan perbaikan produk sehingga produk yang dihasilkan layak digunakan dengan perbaikan pada beberapa bagian tertentu.
| Reference Key |
nurlaili2016jurnalpengembangan
Use this key to autocite in the manuscript while using
SciMatic Manuscript Manager or Thesis Manager
|
|---|---|
| Authors | ;Aulia Fithri Nurlaili;Heri Suwignyo;Punadji Setyosari |
| Journal | Bioresource technology |
| Year | 2016 |
| DOI |
10.17977/jp.v1i7.6588
|
| URL | |
| Keywords |
Citations
No citations found. To add a citation, contact the admin at info@scimatic.org
Comments
No comments yet. Be the first to comment on this article.