evaluation of spatial perspective taking skills using a digital game with different levels of immersion
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2017
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Abstract
The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: (i) completely immersive with a Head Mounted Display, (ii) semi immersive on a computer screen and (iii) non-immersive where no movements were possible for the player. Results showed that in the immersive versions of the game, players obtained higher scores than in the non-immersive version, suggesting that an immersive tool can better support performance in a SPT task.
| Reference Key |
freina2017internationalevaluation
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| Authors | ;Laura Freina;Rosa Bottino;Mauro Tavella;Carlo Chiorri |
| Journal | Disaster medicine and public health preparedness |
| Year | 2017 |
| DOI |
10.17083/ijsg.v4i3.178
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