evaluation of spatial perspective taking skills using a digital game with different levels of immersion

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ID: 241354
2017
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Abstract
The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: (i) completely immersive with a Head Mounted Display, (ii) semi immersive on a computer screen and (iii) non-immersive where no movements were possible for the player. Results showed that in the immersive versions of the game, players obtained higher scores than in the non-immersive version, suggesting that an immersive tool can better support performance in a SPT task.
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freina2017internationalevaluation Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors ;Laura Freina;Rosa Bottino;Mauro Tavella;Carlo Chiorri
Journal Disaster medicine and public health preparedness
Year 2017
DOI
10.17083/ijsg.v4i3.178
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