Art and Science in the Age of Digital Reproduction: From Mimetic Representation to Interactive Virtual Reality

Clicks: 342
ID: 23574
2011
Article Quality & Performance Metrics
Overall Quality
Not rated
Combines reader engagement with the AI quality analysis. This article has not been analysed, so there is no overall score — reader engagement is measured and shown alongside.
AI Quality Assessment
Not analyzed
Readership in this journal
Star

Ranked #3 of 3 articles by views in virtual archaeology review

Most read Least read

Bar heights use a square-root scale.

Mint this article as an NFT
Not yet minted

Create a permanent, verifiable on-chain record of this article on the Scimatic Network. The NFT is held in your Journament account, and you can withdraw it to your own wallet at any time.

5 SUSD one-off · no wallet required
Abstract
Este artículo sitúa a las humanidades digitales en general y a la arqueología virtual en particular dentro del largo contexto de la evolución de las artes y las ciencias desde la antigüedad a través de la Edad Media y del Renacimiento hasta el presente, el período posmoderno.
Reference Key
frischer2011artvirtual Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors Frischer, Bernard;
Journal virtual archaeology review
Year 2011
DOI
DOI not found
URL
Keywords Keywords not found

Citations

No citations found. To add a citation, contact the admin at info@scimatic.org

No comments yet. Be the first to comment on this article.