penerapan metode role playing pada standar kompetensi memahami kegiatan pelaku ekonomi di masyarakat mata pelajaran ips ekonomi sebagai upaya peningkatan hasil belajar siswa smp 4 kudus
Clicks: 151
ID: 178224
2012
Article Quality & Performance Metrics
Overall Quality
Improving Quality
0.0
/100
Combines engagement data with AI-assessed academic quality
Reader Engagement
Emerging Content
3.9
/100
13 views
13 readers
Trending
AI Quality Assessment
Not analyzed
Abstract
Tujuan dalam penelitian tindakan kelas ini adalah:untuk mengetahui pelaksanaan pembelajaran dengan metode role playing pada standar kompetensi memahami kegiatan pelaku ekonomi di masyarakat mata pelajaran IPS ekonomi siswa kelas VIII SMP Negeri 4 Kudus dapat meningkatkan aktifitas dan hasil belajar siswa. Pengumpulan data menggunakan metode role playing. Hasil penelitian ini menunjukkan bahwa diperoleh rata-rata hasil belajar siswa pada pre-test sebesar 44 dengan ketuntasan klasikal 0%. Siklus I pertemuan pertama sebesar 69 dengan ketuntasan klasikal 34%. Rata-rata hasil belajar siswa pada siklus I pertemuan kedua sebesar 79 dengan ketuntasan klasikal 66%. Kemudian memasuki siklus II pertemuan pertama rata-rata hasil belajar siswa meningkat menjadi 80 dengan ketuntasan klasikal 71%. Siklus II pertemuan kedua rata-rata hasil belajar siswa 82 dan ketuntasan klasikal 87%. Melalui penerapan metode role playing terjadi peningkatan hasil belajar siswa kelas VIII-H SMP 4 Kudus pada mata pelajaran IPS ekonomi standar kompetensi memahami kegiatan pelaku ekonomi di masyarakat. Saran yang berkaitan dengan hasil penelitian ini yaitu: guru hendaknya membimbing siswa dalam memerankan peran agar siswa dapat secara mantap dalam bermain peran dan siswa dapat memahami alur dan makna yang terkandung dalam materi yang disampaikan.
�
The purpose of this class action in this study were: to know the implementation of learning with role-playing methods in the standard of competence to understand the activities of economic actors in the economic social studies class VIII students of SMP Negeri 4 Ghost can increase the activity and student learning outcomes. Data collection using role playing. The results obtained show that the average student learning outcomes in the pre-test at 44 with a classical completeness 0%. I cycle 69 with the first meeting of the classical 34% completeness. Average student learning outcomes at the second meeting I cycle at 79 with a classical 66% completeness. Then enter the second cycle the first meeting of the average student learning outcomes increased to 80 with a classical 71% completeness. Cycle II, the second meeting of the average student learning outcomes 82 and 87% classical completeness. Through the application of the method of role playing an increase in class VIII students� junior 4-H Spirit in social studies standards of competence to understand the economic activity of economic actors in society. Suggestions relating to the results of this study are: teachers should guide students in order to portray the role students can play a role in the steady and students can understand the plot and meaning contained in the material presented.
| Reference Key |
murtadlo2012economicpenerapan
Use this key to autocite in the manuscript while using
SciMatic Manuscript Manager or Thesis Manager
|
|---|---|
| Authors | ;Muhamad Nukha Murtadlo |
| Journal | european business law review |
| Year | 2012 |
| DOI |
DOI not found
|
| URL | |
| Keywords |
Citations
No citations found. To add a citation, contact the admin at info@scimatic.org
Comments
No comments yet. Be the first to comment on this article.