funcionalidad de juegos de estrategia virtuales y del software cabri-géomètre ii en el aprendizaje de la simetría en secundaria
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Abstract
We present the results of an exploratory study whose purpose was to explore the use by 12-13 years old students of Cabri-Géomètre II and a mathematical strategic virtual game in a Mexican state school. For this paper, the mathematical focus was on symmetry. The data analysis allowed us to observe the functionality of this learning environment to transform the students’ conceptions and to recognize that a different type of mathematical thinking can be developed with these computational learning environments.
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rodrguez2010pnafuncionalidad
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| Authors | ;Guadalupe Rodríguez;Verónica Hoyos |
| Journal | pna |
| Year | 2010 |
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