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Clicks: 268
ID: 14992
2019
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Abstract
Many media outlets, researchers and organisations claim that violent video games can cause aggression. The present study had participants play violent and non-violent video games and measured aggression after gameplay to investigate this claim. The susceptibility of a personality type called the Dark Triad (individuals high on psychopathic, narcissistic and machiavellian traits) and camera styles (First or Third-Person) of violent games were also investigated. Two-way ANOVAs were used for statistical analysis to compare participants. Participants who were highly correlated with the Dark Triad of personality had a statistically significant higher mean score of aggression. This increase in aggression remained irrespective of the game (violent or non-violent) played during the experiment. Violent video games and video game camera-style did not have any effect on aggression. The findings suggest that people highly correlated with the Dark Triad of personality are a high-risk group for aggression, but that this aggression is unrelated to video games.  
Muchos medios de comunicación, investigadores y organizaciones afirman que los videojuegos violentos pueden provocar agresión. Para investigar esta afirmación, en el presente estudio los participantes jugaron a videojuegos violentos y no violentos, y se evaluó la agresión tras la sesión de juego. Asimismo, se examinó la susceptibilidad de un tipo de personalidad denominado la Tríada Oscura (individuos con puntuaciones elevadas en rasgos psicopáticos, narcisistas y maquiavélicos) y los estilos de cámara (primera o tercera persona) de los videojuegos violentos. Se emplearon ANOVA de dos vías para el análisis estadístico con el fin de comparar a los participantes. Aquellos participantes que presentaron una alta correlación con la Tríada Oscura de la personalidad obtuvieron una puntuación media de agresión estadísticamente significativa más alta. Este incremento en la agresión se mantuvo independientemente del juego (violento o no violento) disputado durante el experimento. Los videojuegos violentos y el estilo de cámara del videojuego no tuvieron ningún efecto sobre la agresión. Los hallazgos sugieren que las personas con una alta correlación con la Tríada Oscura de la personalidad constituyen un grupo de alto riesgo para la agresión, pero que dicha agresión no guarda relación con los videojuegos.
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pellegrini2019andpress Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors Pellegrini, Sean;
Journal press start
Year 2019
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