aplikasi game cerita rakyat bali sebagai sarana pendidikan karakter anak berbasis mobile

Clicks: 196
ID: 139916
2017
Article Quality & Performance Metrics
Overall Quality Improving Quality
0.0 /100
Combines engagement data with AI-assessed academic quality
AI Quality Assessment
Not analyzed
Abstract
Folklore has a value of local wisdom that can be used in character learning for children. the delivery of folklore to children is mostly done by parents through telling stories. the phenomenon of less popular folklore by children one of them due to lack of time parents to convey the story. This study goals to transform Balinese folklore into mobile-based game applications, in order to make it more interesting, further, it could be use as a means of character education teaching gained from the local wisdom of folklore and introducing local culture to children. Moral messages that want to be presented in this game is the right promise, honest and helpful through crukcuk kuning story, i kekua and i lacur. Based on the questionnaires as the assessment method could obtained the application of the Bali Folk Story Game categorized well.
Reference Key
ardiana2017lontaraplikasi Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors ;Dewa Putu Yudhi Ardiana;I Dewa Gede Agung Pandawana
Journal proceedings - 17th ieee/acis international conference on computer and information science, icis 2018
Year 2017
DOI
10.24843/LKJITI.2017.v08.i03.p07
URL
Keywords

Citations

No citations found. To add a citation, contact the admin at info@scimatic.org

No comments yet. Be the first to comment on this article.