a study on tracking and augmentation in mobile ar for e-leisure

Clicks: 116
ID: 135754
2018
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Abstract
Recently, a mobile augmented reality (AR) system with AR technology that requires high performance has become popular due to the improved performance of smartphones. In particular, mobile AR that directly interacts with outdoor environments has been in development because of increasing interest in e-leisure due to improvements in living standards. Therefore, this paper aims to study tracking and augmentation in mobile AR for e-leisure. We analyzed the performance of human body tracking application implemented in a mobile system (smartphone) using three methods (marker-based, markerless, and sensor-based) for the feasibility examination of human body tracking in mobile AR. Furthermore, game information augmentation was examined through the implementation of mobile AR using two methods (marker- and sensor-based).
Reference Key
jang2018mobilea Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors ;Seong-Wook Jang;Junho Ko;Hun Joo Lee;Yoon Sang Kim
Journal ui sahak
Year 2018
DOI
10.1155/2018/4265352
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