intrinsic motivation: flow, video games, and participatory culture [symposium]

الدافعية الداخلية: التدفق، وألعاب الفيديو، والثقافة التشاركية [ندوة]

Clicks: 282
ID: 131765
2009
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Abstract
Through a comparison of the free online Flash game updated for PlayStation 3 to World of Warcraft, I investigate participatory culture in the game community. The question of why people pursue activities that offer no monetary or similar reward is answered in part by analyzing fan-produced game modifications or mods.
من خلال إجراء مقارنة بين لعبة "فلاش" المجانية عبر الإنترنت والمُحدَّثة لمنصة "بلاي ستيشن 3" ولعبة "وورلد أوف ووركرافت"، أستقصي الثقافة التشاركية داخل مجتمع الألعاب. وتتم الإجابة جزئيًا عن التساؤل حول سبب انخراط الأفراد في أنشطة لا تقدم أي مكافأة مادية أو ما شابهها، عبر تحليل تعديلات الألعاب التي ينتجها المعجبون (mods).
Reference Key
soderman2009transformativeintrinsic Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors ;Braxton Soderman
Journal journal of business paradigms
Year 2009
DOI
10.3983/twc.2009.0097
URL
Keywords Keywords not found

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