ExerBrain: A Comparison of Positive and Negative Reinforcement in Attention Training Using BCI based Computer Games

Clicks: 230
ID: 14930
2019
Article Quality & Performance Metrics
Overall Quality Improving Quality
0.0 /100
Combines engagement data with AI-assessed academic quality
AI Quality Assessment
Not analyzed
Reference Key
mohammadi2019exerbrain2018 Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors Mohammadi, H.
Journal 2018 2nd national and 1st international digital games research conference: trends, technologies, and applications, dgrc 2018
Year 2019
DOI 10.1109/DGRC.2018.8712048
URL
Keywords Keywords not found

Citations

No citations found. To add a citation, contact the admin at info@scimatic.org

No comments yet. Be the first to comment on this article.